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Predestination

Sekiro, and Why From Software Should Eliminate Difficulty In Its Games

Robert Keaton Maxwell

There’s been a lot of discussion online lately about how polarizing Sekiro: Shadows Die Twice’s difficulty is.

Sekiro1Certified game journalists and industry experts have taken up one side of the topic, arguing that From Software should include an easier difficulty option so that they, average consumers, and disabled gamers can enjoy Sekiro to its fullest.

On the other side of the fence is From Software’s diehard fanbase, who feels that by offering an easy mode, From would be allowing players to experience an inferior version of the game that is plagued by ludonarrative dissonance, as it would no longer convey the game’s thematic emphasis on hardship and defeat.

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